Saturday, July 21, 2007

Further Adventures in High Definition

Life with the new HDTV is going swimmingly, but not without a few hiccups along the way. I've got the old PC hooked up to the TV through the DVI connection, but found out the hard way that Creative still hasn't got their act together when it comes to drivers on Windows Vista. As such, the digital out port still doesn't work, and I'm limited to stereo sound on the PC side. It's really quite annoying.

After getting a new amplified antenna, I tried to give some HDTV action a go through Windows Media Center. Unfortunately, the system couldn't seem to give me anything but stuttering and pixelation, no matter how strong the signal was. I'd just about given up after reading all the problems other people were having when someone mentioned that for some reason, they had no stuttering problems when using the Xbox 360 as a Media Center Extender. Sure enough, HDTV is a wonderful experience and stutter-free through the Xbox 360. At this point, I'd call the Xbox 360 a perfect device if it weren't for the fact that it's so freakin' loud, particularly when trying to watch an HD DVD with it.

I'm moving to a new place in a couple weeks, and I'll probably be back with Comcast since I don't think I can get a DirecTV satellite dish installed where I'll be going. But, that'll give me a chance to see how Comcast's HDTV DVR works compared to my trusty TiVo. I have very low expectations at this point, but I'm hoping that what I've heard about a TiVo software for Comcast's hardware is true and that they'll roll out soon. Either that, or I have a friend at Moxi that might be able to hook me up.

Next up ... Intec has sent me an HDMI/Component switch that I'll hook up and run through it's paces. Fair Disclosure: I didn't pay for this switch, but I'll do my best not to let that color my perceptions.

Thursday, June 21, 2007

37" Westinghouse LCD 1080p - First Impressions

Well, my graduation present (the Westinghouse LVM-37w3se) arrived yesterday morning, and I only got a chance to unpack it and make sure it worked before heading out to work, but once I got home, it was time to experience the HD revolution.

The first thing I did was hook up the TiVo, since it's one of those things I just can't live without. Sadly, being on the cutting edge means making a few sacrifices, and the TiVo's low-res display looked terrible once it was deinterlaced and upscaled to the 1080p of the screen. Of course, I knew this going in, but was a bit surprised at just how bad it really looked. It didn't help that I was literally kneeling in front of the screen while I set everything up, either. Of course, the PS2 and Wii fared about as well. Only capable of 480p, both consoles looked just terrible blown up, even over component connections.

Next was the Xbox 360. I just couldn't take another disappointment, so I hooked it up to the VGA port of the TV, went into the system settings and set it to 1080p widescreen. It was absolutely gorgeous. No more "dot crawl" like I had on my old Sony, fonts were smooth and clear in the Dashboard, and the whole thing just looked, for lack of a better word, spacious. Seriously, it felt like you had room to move around in that thing.


I couldn't let it rest there. I hooked up the Xbox 360 HD-DVD drive and threw in a copy of Mission: Impossible III to see if there was really that much of a difference. I remember being blown away by the quality of DVD when it first came out, and HD-DVD is a similar leap forward. It was really impressive just how good it looked. The "In-Movie Experience", or IME, was nifty too, adding video overlays of commentary or other features while you're watching.

Was it really that much better than DVD, though? I'm not sure yet. My next test will be to run my DVD and HD-DVD copies of Mission: Impossible (the original) at the same time and flip between them to see how different they look, controlling for the fact that the DVD would likely be upscaled by the TV rather poorly.


Speaking of which, I heard that the last Dashboard update for the Xbox 360 added the ability to upscale DVDs to 1080p over the VGA connection. So I tossed in the first Harry Potter movie to see how it worked, prepared to be disappointed after M:I III looked so great. Despite the very dark opening scene lacking detail, it actually looked pretty amazing, and didn't look like it was upscaled. It certainly wasn't as razor-sharp as M:I III (you could see every pore in Lawrence Fishburn's face), but it was more than adequate.

I pulled out Star Wars: Episode I and ran the THX Optimizer, a special video tuning program on the DVD. After adjusting the settings in a dark room, I flipped back over to the TiVo and noticed two things. One, properly adjusted, the standard definition upscaling doesn't look too bad. Don't get me wrong, it's still awful, but it's at least watchable now. Second, viewing distance matters a lot. From right in front, it was all a mess, but 8-ft. back was a slightly different story. Macroblocking (giant pixels) was less evident, and it just felt a bit smoother.

For my last hurrah for the night, I turned the Xbox 360 back on and threw in Gears of War. I'd played this on a 1024x768 projector on a giant screen at MindCamp, but WOW. I was absolutely blown away by the graphical fidelity. I don't know if it's rendering a 1080p frame buffer, or just 720p upscaled, but it just looked amazing. The best way to describe it is like playing a war movie set in the future. I expect to really impress some of my friends when they see just how good it looks at 1080p.

So that's it for now. I have more stuff to try, but it'll take a few more days to get everything together and whatnot. Next up: Windows Vista Media Center and HDTV!

Monday, January 08, 2007

Xbox 360 in 2007

I was debating going to CES this year, but after having heard that there wouldn't be a lot of innovation (evolutionary, rather than revolutionary, progress), I decided not to go.

Sure enough, sounds like Microsoft is having a big show, announcing IPTV support for the Xbox 360. Never mind that the video downloads are effectively the same thing, just not in real time, but there you have it. Would it get me to ditch DirecTV? Would it get me to get another 360 for the bedroom? These are questions Microsoft needs to be asking, because for all intents and purposes, this is the model you're looking at. Then again, it could be that Microsoft is hoping that IPTV providers will give away Xbox 360 units in exchange for programming contracts.

The elephant in the room with that announcement is the complete lack of mention regarding the "Xbox 360 2.0", the one that had pictures and specs floating around in the past week. HDMI, new HD scaler, and a 120GB hard drive. I could take or leave the rest, but the 120GB drive is absolutely necessary for the sort of features Microsoft is trying to pack into the white box. That leave the obvious question ... what about those of us with first-gen hardware? How do we get our data off the 20GB drive and onto the 120? Could the drives be stackable? Another question people might be pondering is, could a new Xbox 360 be quieter? Features aside, one of the biggest complaints about the Xbox 360 is the distracting fan noise coming from the console.

Surprisingly, outside of the announcement of new Gears of War content, all the news seemed to center on the stuff moving from the Xbox 360 over to Vista, Geometry Wars and Uno being notable examples. Even Gears is rumored to be hitting Vista, after some stray lines of code in an Nvidia graphic driver hinted as being optimized for the game. There's going to be a lot more Vista/360 crossing over as Live Anywhere starts to gain momentum. I'm just wondering if Microsoft will be keeping the promise of making Vista and/or mobile versions of the games free for anyone that purchased the game on 360 already.

Other Vista talk revolved around Gates announcing two specific features that would be released as part of the Windows Ultimate Extras. One, DreamScene, is essentially video on your desktop. Could this be the form that the "Desktop Aurora" will take? The other feature is specialized sports content for the Windows Media Center. No discussion at all of Texas Hold 'Em or any other features that were rumored to be part of the Extras.

Update: Yep, DreamScene is Desktop Aurora (or Motion Desktop), and the guys at Stardock are the ones behind it. Looks like it'll get a lot of community support at dream.wincustomize.com. I expect that "Matrix Desktop" will be available within the week. Also, the Extras page at WindowsUltimate.com specifically lists Hold 'Em.

Finally, Gates specifically mentioned the "secret meeting" at the Bellagio tonight at 6PM. If you needed any confirmation that this is when Vanishing Point officially kicks off, there you have it.

Note: Links coming soon ...

Monday, November 13, 2006

MindCamp 3.0 is in the can!

This past weekend saw the return of the 24-hour geek mashup known as Seattle MindCamp. Like the last year, I served as a "Camp Counselor", and specifically got to be the designated AV Nerd for the weekend. That suited me just fine, since it was mostly my equipment getting hooked up anyway.

I tried valiantly to get Nintendo's PR firm to supply us with a Wii for a tournament, but couldn't get a phone call back to arrange it. I turned the reins over to Andru who was largely as successful as I was. But wait! At the last possible moment, someone from Nintendo (names withheld to protect them from a gamer onslaught) contacted Andru and offered to bring a screen, Wii and a full complement of controllers) for us to play with for a few hours. I figured that while the crowd were geeks and bloggers, and not necessarily gamers, that the Wii would be a big hit, and it certainly was. There was a ton of people huddled around to see the Wii in action, and not surprisingly, Wii Tennis was the big hit, with four people swinging their arms furiously and everyone having a great time.

I really wanted to box with Andru, but had AV duties and ended up missing the entire Wii tournament. Nintendo gave away a DS Lite, some games, and some Nintendo swag ... less than what I had originally proposed, but far more than we expected at the time, and not at all unwelcome given the last minute nature of the showcase. I got back just in time to catch the tail end, just as they were putting in The Legend of Zelda: Twilight Princess. I grabbed a chair, pushed my way through the crowd and plopped right next to the Nintendo rep who was starting the game. I felt like a little kid again, even going so far as to tug the end of the nice man's shirt and beg him to let me play it. "Please sir ... can I play?" Sure enough, I got to play all right. Well, sort of. First, I dropped the nunchuck like an idiot when the gentleman from Nintendo offered to skip me past the sign in part. Which is a shame because that was the extent of the real Wii experience in the short time the game was running, apparently. What I really got to do was watch a lot of cinematics and then herd some goats using a fairly standard controller setup. I didn't really get to experience any of how the "Wiimote" really works save for someone pointing out that my pointer was stuck at the top of the screen, so I waved it around a bit. The lack of voice acting was noted by the onlookers as disappointing, as was the hilarity of the phrase "GOAT IN" that pops up when you herd the goats. Then, it was time for Nintendo to leave, and that's when the ... wait for it ... ennui set in.

Yeah, I'd been making that joke all weekend.

Anyway, Andru and I and some of the other camp counselors are going to camp again this coming weekend, but this time, for the Wii. I've already explained to Andru that after taking one for the team at the Xbox 360 launch, he "owes me a solid", so I should have no trouble securing my little glossy white friend. I can't wait to get my hands on it, and neither can many of the others that stood waiting. I'd say the time was very well spent, and when MindCamp returns for Version 4.0 in April, I'll make it my mission to make it work on the gigantic projection screen ... even if it kills me.

Other than that, the entire camp seemed to be a raging success. We tried a new system for determining which rooms would be holding which sessions, which involved posting your session on the wall and having people stick a colored dot on the ones that they were interested in. Sure enough, the largest spaces ended up with the largest sessions, and the main theater in particular was usually quite full.

One session that I heard was particularly great was "Lucid Dreaming", which ended up going three and a half hours well into the night. I missed it, since I was showing the movie Mirrormask, which was also a big hit. (I knew that a trippy Alice in Wonderland meets Labyrinth style movie with story by Neil Gaiman and amazing CGI art would go over well.)

Of course, Overnight Gaming made its return, but was less attended than it was previously. Part of the problem was the need to have the PlayStation 2 in the back for Guitar Hero II, so people who just wandered in didn't get to see all the fun we were having. I'm going on record right now saying that "Sweet Child O' Mine" by Guns and Roses was my favorite song of the night. I tried to keep myself from singing along, and sadly, it just wasn't happening. Close runner-ups were Heart's "Crazy On You" and "Message in a Bottle" by The Police. Awesome guitar songs, and just a ton of fun to play. Of course, it helps when you know the song, which is probably why some of the lesser known songs just aren't resonating with me. Please ... PLEASE ... give us an 80's Hair Rock version!

Finally, the big game of the night was none other than Gears of War, running in HD on a 30 ft. projection screen. My god, this game is amazing looking, and the Youngstown Cultural Arts Center's theater is a fantastic place to play it. Dark, moody, loud, and nerve wracking. I'd say that if there were a flaw in the game, it's that the game tries to get you killed deliberately in order to get you to try out new tactics, and I think that's cheap. If anyone gets by the Berserker without dying five or six times before they figure out how to kill her ... well, they're damed liars. The biggest thing that people needed to learn was that the game is not like a regular first-person shooter. If you've played paintball (the clear inspiration for the game), then you know what Gears is all about ... dashing from cover to cover and only popping up long enough to pop off a few shots. Once you get that down, and you realize that the bloody gear that keeps popping up in the middle of the screen is your health meter, you'll do a lot better. You'll still die a lot ... since that's planned in the game design (the first encounter with the Kryll is another example), but overall the game is pretty solid. And frickin' gorgeous, even in SD.

Yeah, I still don't have an HDTV yet, and I have to say that I'm totally spoiled by the theater at Youngstown. Luckily, Sara McChristian told us that since the theater sits empty a fair amount of the time, she'd love to have us come down and hold a monthly gaming night. I think I'll have to take her up on it.

I took a short nap (from 4AM to 7AM), just in time to get in a few games of "Werewolf", a social game where a group of people tries to lynch the werewolves before the town is decimated. Basically, the group sits around a circle, and draws cards. Most people will end up being Villagers, but one or two might be Werewolves, one might be a Seer (able to determine if someone is a Werewolf) and one a Healer (able to protect any player).

The game works like this. A Moderator tells everyone that night has fallen. Everyone closes their eyes and starts slapping their leg with one hand. Why one hand? So that you can't tell who the Werewolves are when when Moderator tells them to wake up and collectively choose someone to kill. Then the Werewolves close their eyes, and the Seer awakens. They pick a random person, and the Moderator will signal to them whether that person is a Werewolf or not. They sleep, and then the Healer selects a person to protect. The Moderator might then check on a few things, but usually the town will awaken, and someone will be dead.

Then the Village tries to sniff out (ha!) the Werewolf (or Werewolves) in their midst. They can lynch someone if they are pretty sure, or choose not to. The problem is that they might lynch their Seer or Healer, because for their own safety, they might not reveal themselves lest they get eaten by the Werewolves. The game is hectic and fun, and I'm glad I got to do it this year. I'll have to find a way to split my time between gaming and Werewolf next time. There are apparently additional rules and roles that can come into play, like a Sorceror (who is allied with the Werewolves and can detect the Seer), and a Tinker (who works all night and thus, appears to be a Werewolf to the Seer). It'll be fun to try out some of those advanced rules. Maybe I can incorporate Werewolf into the Overnight Gaming session and play it on the stage!?

Probably my favorite part of the camp was getting to talk with Tom Bihn (bag designer and entrepreneur extraordinaire). I showed him my Kensington Saddlebag Sport, the backpack that's ushered me through my college career, and he marveled at the design and work that went into a bag that sold for only $60. It was amazing to talk with Tom and learn a bit about how he deals with having a local factory instead of outsourcing production overseas, and about management in general. He was absolutely fascinating to talk to, and hopefully I can hear more from him at the next camp.

Which is in April. You should plan to be there, and I'll let you know when we've selected a date. I just hope it's not when I'm supposed to be in Orlando!

Tuesday, November 07, 2006

Holiday Gaming

Last week officially launched the holiday game buying season with the Halloween release of Final Fantasy XII. I picked it up for a mere $37.99 at Circuit City, and it was well worth every penny. It's easily the best Final Fantasy game yet, and I'm constantly stunned with the graphic quality that the six-year-old PlayStation 2 is capable of. I wonder if the Xbox 360 or the PS3 will have that kind of advancement in their later years.

I mention that because today marks the release of Gears of War, Microsoft's tentpole holiday game. Gears of War is said to stress the Xbox 360 to its limits, something only the HD-DVD drive (and its corresponding 4+ million lines of code) is going to do this generation. If the ultra-violent Gears isn't your thing, Microsoft has you covered with Viva Pinata ... the collectible animal game. That's not to say there isn't any violence in Viva Pinata ... after all, any game where you can beat an animal to death with a stick and feed the entrails (read: candy) to the other Pinatas is deeply disturbing.

Other notable game launches this week include Call of Duty 3, Guitar Hero II, and Elite Beat Agents. Elite Beat Agents is already in my hands, and it's every bit as fantastic as the wonderfully quirky Osu! Tatake! Ouendan! on which it is based. Agents are most definitely GO!

Every game is worth a purchase, and with new consoles launching in as little as two weeks, it looks to be a very expensive holiday for gamers. Thank goodness for gift-giving holidays!

Thursday, October 19, 2006

Lumines Live ... Disappointing

Lumines Live hit Xbox Live Arcade yesterday, and is easily one of the most anticipated games to hit Microsoft's game service. Up until now, DOOM was at the top of the charts as the biggest rip off ($15 for a years-old game), but that title is now squarely on the shoulders of this puzzler from Q! Entertainment. At least with DOOM, the game was there in its entirety.

Despite ringing in at half again the cost of most other Xbox Live Arcade titles (1200 points, or $15), Lumines is not a complete game. Within an hour, I was bumping into messages telling me that I needed to purchase additional content (which is not yet available, incidentally). Outpost Kaloki X offers far more gameplay at half the price. Coupled with frustratingly imprecise controls, and an experience that isn't as portable as it is on the PSP, I'm instantly regretting having hoarded points for this game.

Update 12:30 PM: I just got word that the "Advance Pack" is now available for purchase. No word on when any of the other packs might be available.

Ironically, if this experience had simply been the trial (or if the game had been free, with additional packs (available day and date with the game) it would have been satisfying. Yet the trial version is even more limited.

I loved Lumines on the PSP, and it was the only reason why I regretted trading my PSP a while back (there isn't a single other compelling game for the handheld, as far as I'm concerned), which makes it all the more frustrating that the experience on the more expensive Xbox 360 is such a disappointment. Of course, there are no refunds for Xbox Live Arcade purchases, but I can't see that delivering a $15 game with hardly any actual gameplay is going to convince people to pay even more (600 points, or $7.50 per pack, reportedly) later. In fact, I'd hazard a guess and say that if the additional packs don't come out without a week or two, Lumines Live will be long forgotten by the time games like Small Arms arrive.

Edit: Clarified the price. What can I say ... it was 3:30 AM when I bought the game this morning.

Wednesday, October 11, 2006

Xbox Live Pipeline: Interesting, Useless

Microsoft launched the Xbox Live Pipeline today, a web service that allows you to see everything that's available on the Xbox Live Marketplace.

Why do I say it's not useful? Because you can't do the one, simple thing that someone using this service would expect: queue a download to start remotely. My immediate expectation is that I could sign in with my Windows Live ID, and since my Xbox 360 is registered to me, queue Dig Dug (released today on Xbox Live Arcade) and the new Prey downloads, and have them start when I fire up my Xbox 360 at home later. No dice. You can't log in to the site at all, in fact.

It's interesting that you can see what's up on the Marketplace over the web (and from a far more user friendly interface than exists on the Xbox 360), but until you can actually DO something on that site, it's useless. Just knowing something is on the Marketplace doesn't help you navigate the terrible UI for the Marketplace on the Xbox 360 any better.

Wednesday, September 27, 2006

More News from X06

Peter Jackson is working on a new Halo title with Bungie. It's not Halo 3 since Bungie has said that the series is ending at 3. Speaking of Halo titles ...

Halo Wars, a brand-new real-time strategy game set in the Halo universe, made by the current kings of RTS titles ... Ensemble Studios. Suddenly, Microsoft putting the smackdown on fan-made RTS "Halogen" makes more sense.

This isn't all that's keeping Jackson busy, though ... Jackson and Microsoft are teaming up to create Wingnut Interactive, a new game studio. Wingnut will be producing another Jackson-helmed game under this new partnership, exclusive to Xbox 360.

Still need more Peter Jackson news? How about this? Included with the HD-DVD drive for Xbox 360 will be the Universal Media Remote and a copy of Jackson's King Kong on HD-DVD. All for $199.

Grand Theft Auto 4 may not be exclusive to Xbox 360, but the two downloadable episodes will be, and they'll be out just "months" (way to be vague) after the release of GTA4.

GTA4 isn't an exclusive, but the next Splinter Cell will be. Also exclusive is Bioshock, Microsoft having deftly ripped the game away from the PS3. If you're not familiar with Bioshock, just know that it's the spiritual successor to the acclaimed "System Shock".

Project Gotham Racing 4 was announced, the worst kept secret ever.

Oh, and when exactly is DOOM coming to Xbox Live Arcade? How about just a few minutes ago?

Microsoft Teaming Up With Cryptic for Marvel Universe Online

It does't take a Professor X to figure out what happened with Marvel trying to sue Cryptic over people creating Marvel superhero "lookalikes" in City of Heroes. Pay them to make an official Marvel game.

The game is coming to Xbox 360 and Windows Vista. Suddenly, my "Spidey-Sense" is tingling ... could Live Anywhere functionality be in the works?

Source: E-mail Press Release

Xbox 360 Announcements from X06

Rare is bringing the "Banjo-Kazooie" IP to Xbox 360. No timeframe was given, so probably in three or four years, given Rare's usual pace.

DOOM is coming to Xbox Live Arcade TONIGHT. Wow.

Reconfirmation of native 1080p gameplay. Time to start saving for that 37" Westinghouse HDTV.

Thursday, September 21, 2006

What Would You Do If You Were Sony?

Jesus ... I'm not sure if Sony could be acting more like the fucking Keystone Cops if they tried. So what would you do if you were Sony, in the middle of what could only be classified as a PR disaster?

Apparently, Kazunori Yamauchi would feel free to make sure that the biggest game on tap for the PS3 launch ends up being the giant fucking albatross around the company's neck. In an interview with Famitsu, he revealed that the standard version of Gran Turismo 5 would ... get this ... come with no cars or tracks. You'll have to buy them all. For completists, apparently the pricetag to do this rings in at very close to $1000. The premium version of the game will have 30 cars and only two courses. All of this is far less than Gran Turismo 4 shipped with for a far inferior system.

Of course, if Microsoft were Sony, they would make sure that a Sony BMG music artist would be helping promote the biggest console launch around, in a delightful bit of synergy. Sony must have gotten wind of this and stole the whole idea, because how else could you explain Jessica Simpson and Epic/Sony BMG music running a contest where you can win an Xbox 360?

I keep wondering if things could get worse. I should probably stop doing that.

Wednesday, September 06, 2006

Sony PR Goes From Worse to Brain Dead

Update: OK, and killing all of your brand-positive advertising in Europe (where you're going to need a lot of it) isn't what I had in mind either. Apparently, SCEA's hired a new PR guy after Molly Smith bolted from the company, which certainly explains part of the company's complete disfunction. It'll be interesting to see if Dave Karakker can translate his experience shilling for Kahlua into getting people to buy the PS3.

Of course, when I suggested below that Sony needs to fix their PR image, I in no way indicated that a good way to do that would be to have Ken Kutaragi (the head of Sony Computer Entertainment America) tell everyone that the US is only going to have 400,000 units at launch, and Japan? Yeah, they get a paltry fourth of that (for a machine that should be far more popular in Japan than Microsoft's Xbox 360).

So who's going to be standing in line waiting for a PS3? Before any of you Europeans raise your hand, you'd better re-check the calendar, because none of you will be seeing a PS3 until March 2007.

Sony needs some good news, and pronto. At this point, I'd suggest that they either start making things up, or start paying bloggers like myself to start writing nice flowery prose about them. Anything to stop the bleeding, because there's only so much more of this that people will take before they just give up and either buy the console that's already out, or the one that will cost just a third the price of PS3.