Wednesday, December 27, 2006

Wii is a hit with my siblings and parents

Christmas always has my wife and I running all over the suburbs to visit our families for the holiday. Usually, I'll ask for a few movies or something for Christmas, and while we wait for dinner, we'll watch one in the rec room downstairs at my Dad's. This year, I decided to bring the Wii and see what happens. I figured that the Bowling game in Wii Sports might do the trick when it comes to getting Dad to play.

Well, my first surprise was when it turns out that my step-sister and her girlfriend have been trying to find one and coming up empty. They've promised each other one as a late Christmas present, but haven't had much time to play it. My step-brother, on the other hand, had not only played it, but was VERY familiar with it and couldn't wait to play.

Sure enough, we got everything set up and and soon as we were done opening presents, we all ran downstairs. I'd received a couple extra Wiimotes for Christmas, so I had a full set, and they came in VERY handy. Everyone wanted a turn, and it was no time before Dad was coming down every five minutes to steal my Wiimote and throw a few balls in Bowling. Everyone had a great time, and I decided to leave it overnight so they could play. After dinner, I went out to the car, and as I glanced back at the house, they were already downstairs playing!

It's still there ... I didn't want to take it away while they were all in town and able to play, so I'll get it in a couple of days. But it definitely seems like Nintendo has a hit on their hands. They'll need to get more games out as accessible and engaging as Wii Sports if they want to maintain their current momentum, though.

Monday, November 20, 2006

Wiimotes Breaking Your Set?

So there's report (singular intended) of Wiimote straps breaking and Wiimotes flying into TV screens (precisely what the strap was intended to keep from happening).

I'm calling bullshit.

Nevermind that the frayed spot on the Wiimote strap looks like it was sawed through or cut through in some fashion. A mere 24 hours of gameplay, no matter how strenuous, is simply not going to snap that cord. I find it far more likely that these gamers, drunk and tired, decided that they were too cool for the wrist strap ("I know how to hold onto a goddamned controller!") and chose not to use it. After the inevitable incident, they cut the cord after the fact in the hopes that one of Nintendo's PR angels might want to fix or replace their TV.

I don't see it happening.

Super Monkey Ball Really Sucks, ExciteTruck Boring

I suppose that with 50 mini games packed into Super Monkey Ball: Banana Blitz, there were bound to be some good ones and some bad ones. So riddle me this ... how is it that Monkey Target, by far the most fun mini game in the previous titles, is so abysmally bad now? One frickin level, this wierd "Option Ball" thing, and what feels like a wind factor without any sort of on-screen wind indicator? How do you manage to take a great game and make it so terrible? By getting rid of the power-ups and other stuff that made the game so interesting.

Luckily, there are some bright spots. Monkey Wars is fun, even if my wife hated it. Two handed independent controls are just too much for her to get her head around. But by far, the most entertaining game was Monkey Darts. That's right ... darts. You don't have to, but we held the Wiimote like an actual dart, and you basically make a quick stabbing motion at the screen to fling the dart. The IR receiver in the Wiimote can sense depth from the screen (sensor bar, really) and you can actually see your dart hovering there in 3D space before you throw it. You can play Countdown, 301, or 501, and it's an absolute blast. All you really need to complete the atmosphere is a chain-smoking retiree in the corner, 80's hair rock, some beer, and a steak that's nothing more than charred gristle. Or maybe that's just the places I've played darts.

Monkey Bowling seemed fun at first, even if it wasn't even up to the standards of the Wii Sports pack-in. That was until we found out that the game has a critical flaw. Instead of actually making a bowling motion (which will almost always result in a hard spin to the left), you just line up your monkey on the line just right of center, and then kind of flick your wrist. You'll get a strike every time. It absolutely sucked all of the joy and challenge out of the game.

Other Super Monkey Ball annoyances include the weird sort of tournament structure of the minigames, where the person furthest behind in points gets to pick the next game. Then there's the main game, where the controls are just plain non-intuitive. Where you might instinctually want to hold the controller horizontal (like the scheme in ExciteTruck), you hold it one handed and vertical, and it just doesn't feel right. This makes the game harder than it needs to be, and my friend David at Nintendo World Report talks more about that. It's just sad to see a game that was so great once reduced to this shameful, and arguably lacking in fun, ridiculous money grab of a launch title.

Oh, and speaking of ExciteTruck, where I had high hopes for the game, they were all dashed while I was line-sitting. GameCrazy had six Wii-osks set up to try ExciteTruck, and I found that you had to complete the Tutorial to unlock the main game. Lame, but OK, new system with a new control scheme, I can understand that. Until I found that you had to complete the tutorial, of which there are 16-20 different lessons. I got to lesson five or six, and I was already bored and handed the controller to someone that really didn't seem all that interested in trying it. That doesn't bode well, especially considering we were all waiting to buy our Wiis.

What kills me about all of this is that Wii Sports and The Legend of Zelda are just so good. I know the controller is new, and developers are still sort of experimenting with it (which is why they are basically monetizing their experiments by turning them into a collection of minigames), but what I don't understand is how you can take a game that was fun and make it un-fun, and somehow manage to be oblivious to that fact. You'd have to think that as the testers started committing seppukku (ritual suicide), they might have sensed that something was wrong.

Sunday, November 19, 2006

Wii-kend

Went to UW Bothell yesterday to work on some posters for Delta Epsilon Chi, and then proceeded to watch the first half of the Apple Cup. Good turnout, although the crowd was a bit subdued. At halftime, I had my wife drop me off at the Game Crazy in Redmond so that I could meet up with Andru and get in line for the Wii. That was a 6PM.

Game Crazy (Hollywood Video) was pretty good to us, always coming by to take drink and snack orders, I mean, why wouldn't they want to take our money? Nintendo was there, tossing out tons of swag. I got a black Nintendo polo that says "PLAYER" on the back of the next, which is pretty sweet. I've also got a cubic assload of silicone Nintendo "PLAYER" bracelets. Andru and I were about 60th in line, but it was still 2AM before we managed to get our Wiis and get out of the store. Did find out that the Huskies managed to beat WSU, so it was a very good night.

Got the Wii home, set it up, although I had to really hack some things together since my entire AV setup is going through S-Video and there's no Wii S-Video cable yet. Setup was flawless, and it immediately grabbed a couple of network updates. Popped in Wii Sports and played a game of Bowling and a game of Boxing before we headed to bed.

All day today, I've been playing The Legend of Zelda: Twilight Princess. The game is absolutely phenomenal ... not perfect, but incredibly damn good. I don't know if I'd call it better than Ocarina of Time just yet, but it's very close. I'm definitely feeling more drawn into the story at this point.

I played a brief round of Super Monkey Ball just to get a feel for the controls, and it's pretty awesome too. Unlike the GameCube game, there are 50 minigames and they all appear to be available from the get-go ... no earning points in story mode to unlock them. They sort of had to do that, since there are so many other competing games in the "mini game" space on Wii at launch.

It'll be very interesting to see how Wii does in the months ahead. Will the unique controller be a gimmick, or will it be embraced by the development community. Will Wii live up to its potential, or will it suffer a fate similar to the GameCube? Most importantly, will there ever be anything that plugs into the USB ports?