Sunday, August 27, 2006

I'm on Major Nelson's Podcast

Larry "Major Nelson" Hyrb moderated the "blogphotopodcasting" session that I talked about earlier. The second question asked is from me, asking about maintaining journalistic integrity when dealing with PR companies that just don't "get it", as well as asking how to handle being open and transparent in a corporate blogging environment when PR is trying to hold information back for announcements.

It was a good session, so give it a listen.

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PAX is Fin

PAX is officially over, and overall, the show went out on a great note. The Omegathon Finals are always a blast to watch, and I swear ... you have never heard anything like 17,000 people cheering every time a single line is completed in Tetris, or jeering when you royally fuck one up. Great stuff.

A great story came out of the Omegathon as well. Last year's second-place contestant was given an automatic pass into the Omegathon this year, as is customary for the event. He made it to the finals again, but this year, managed to win the entire thing, two games of Tetris to none. Congratulations, Leroy!

I was chatting with the behind-the-scenes force of Penny-Arcade, Robert Khoo, who told me that the moment E3 was officially cancelled, they started getting requests from companies wanting to exhibit at PAX. While this year was booked solid, the move to the Washington State Convention Center will more than double the amount of space available for the show, going from 70,000 sq. ft. to a staggering 170,000 sq ft. PAX will officially become the biggest gaming exposition in North America, and it couldn't happen to a nicer bunch of people.

Tomorrow, I'll finish things off by posting some pictures to my Flickr site, so stay tuned for that.

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And now ...

TETRIS! And it's the illegal Tengen version of Tetris!



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Here the crowd is assembling ...



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The final game is ...

Still not unveiled ...



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THE OMEGATHON

Waiting in line for the final round of the Omegathon. Everyone, including "Enforcers" have been kicked out of the theater while they prepare, and a secret squirrel has told me that there is a twist for this last round. What could it be?



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Blogging bloggers blogging us.

Major Nelson is moderating a discussion about blogging and podcasting in the game industry. The panel includes Kotaku, Joystiq, and The Escapist. There's this weird meta-blogging thing going on where we're blogging them blogging us while talking about blogging. It's kind of creepy, but cool.



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Disposable Time

Interesting concept brought up at the Old Gamer panel ... plenty of disposable income, but not as much disposable time. Could be a big part of the success of Xbox Live Arcade ... the average gamer plays for only 11 minutes.



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I'm Getting Old

Session at PAX about to start called, "I'm Getting Old When Life Cuts Into Gaming," something I can definitely identify with.

10 Rules to Follow at Gamer Conventions (But No One Does ...)

Inspired by what I have witnessed at PAX this year, I give to you, 10 Rules fo Follow at Gamer Conventions (But No One Does ...)

10. If you can't set your cellphone to silent, at least don't stick it in a pocket you can't reach during a seminar so that the entire audience and panel are subjected to the embarassment you must feel when the whitest guy on the planet has a rap song as his ringtone, as well as being forced to listen to the entire damned song. Twice.

9. I know that you want to take notes, but trust me, there is no possible way that you can turn on your MacBook without everyone in the audience knowing it. Turn it on before the discussion starts, or don't turn it on at all.

8. There's a coat check for a reason. Please avail yourself of it, because the rest of us don't want to smell "The Funk of Ages" that comes from your having worn your trenchcoat all day in 80-degree weather.

7. You're a nerd. No matter how cool you or your friends might think you are, you're at a gamer convention. Your secret is out. Please stop trying to be cooler than everyone else in the venue.

6. Yes, you have a selection of funny clothing. Please do not wear it all at once, for the same reason as Rule 8. In fact, your funny clothing is no funnier than the clothing I saw on that guy over there, or this guy here, or that guy over yonder. You might as well just stop trying.

5. For the sake of yourself, and the olfactory senses of those around you, please search Google for the following: Right Guard, Gold Bond, Head 'n' Shoulders, Colgate, Listerine, Altoids.

4. I know this is your first convention, like, ever ... but please stop grabbing everything that isn't nailed down. Some of that stuff, you know, belongs to people. Even the stuff that is being freely given away you'll find has absolutely no value whatsoever and you're going to feel foolish for having brought three oversized bags of it home.

3. I know she's your girlfriend, and you're totally serious and stuff, but you really can let go of her. She won't run away, and no one is going to steal your elusive "Gamer Chick", not even that guy in Rule 4. I promise.

2. I know that you're a thousand miles away from home, and that these are unfamiliar surroundings, but I assure you ... the shower in your hotel room is every bit as good as the one at home. Please use it. I'm totally begging you now.

1. That much caffeine is not good for you. Yeah, you ... the guy who's been carrying the case of Bawls around the convention all day. By the way, you know you can check other things at the coat check besides actual coats, right? You don't have to carry it around.

Bonus Rule: Shirts and Pants should meet. Please buy clothes that fit, and have the presence of mind to know when you might be exposing yourself to those around you, because no matter how cute the term "coin slot" might be, that's still an inch of your ass crack that I'm seeing.

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PAX is ... interesting.

It's 6:45 AM, and I've been woken up by my dog twice this morning. Apaprently the upstairs neighbors just haven't learned to keep their dog out of our yard, something to which Casey is finely attuned.

PAX has been an interesting experience. The first year, PAX was small enough (though larger than was expected) that many of the little hiccups that happen at a show like this went unnoticed by most of the crowd. I missed last year due to a scheduling conflict, but this year's PAX has taken a really interesting turn, and is starting to show some of the growing pains.

First, the show is being recognized by many as the "E3 for the rest of us", but it's most definitely not. First, it'll never replace E3, but the fact that this show is geared more towards the gamer than the other people in the industry makes it very different. Sometimes I have to keep reminding myself that things are the way they are because of the intended audience. Unfortunately, that means that the games that are available on display might not be all that impressive or inspiring, and that's certainly the feeling I'm coming away with. Second, the stars of the show aren't the games, but the animated hosts who are treated like royalty everywhere they go. The organizers knew all of this ahead of time, of course, specifically using terms like "gaming festival" and "celebration of gaming" to describe the event.

Nintendo was on hand with roughly 10 Nintendo DS titles, but no Wii. Want your first indication that this isn't E3, there you go. Nintendo really missed an opportunity to put their console right into their core fanbase (there were roughly 20 DS's to every one PSP in the crowd). At the same time, I recognize that if the Wii had been there, the Exhibition Hall would have been absolutely unbearable. Still, while the Nintendo DS had massive representation at the show, the DS area was no where near as busy as the section for America's Army (which had a training simulator on display), or RedOctane's single display for Guitar Hero II. Which rocks. Neither line was as large as the line to see a Penny Arcade strip being made, or the line to get into the concerts (nerdcore rap with MC Frontalot, video game themes done rock style by The Minibosses, and the game-themed raps of Optimus Rhyme). I will say this, though ... Elite Beat Agents is every bit as good as the internet buzz led me to believe.

Ubisoft had the largest space, complete with a giant projection screen and small lounge area, but when the most exciting thing that happens in their booth is the Guitar Hero throwdown with the Fragdolls after hours, it illustrates the problem nicely. Yes, it's fun to get your hands on pre-release games, but for the most part, the games we all wanted to get our hands on weren't there. This was exacerbated by one of the sessions in which Ubisoft showed off the new Splinter Cell, as well as Dark Messiah of Might and Magic. Apparently not realizing that PR speak doesn't work on gamers like it does on "journalists", the non-answers given to the fans on questions as simple as, "Will we ever see a real Might and Magic XI?" (the answer was a wishy-washy statement about rebranding and amounted to a "No") went over just about as well as you'd expect. They don't pull any punches, either, with one person blurting out, "Well, you really can't tell us much of anything, can you?"

This is the problem with PAX, if there is one ... media and others in the industry are far more tolerant towards unfinished games and PR non-answers than the average gamer. If you're going to bring something to the table, it had better be ready for intense scrutiny. Companies used to showing off titles at E3 or GDC are going to have to learn to both tighten up the titles being shown, as well as be ready to give us the answers to questions you know are coming.

By far, the MMO (massively multiplayer online) genre was over-represented at PAX, and while several of them looked very good (most notably a game called Fury, which is apparently PvP (player verus player, as opposed to player versus environment) only, but has amazing special effects), I just can't be bothered to care. I've lost enough of my life to World of Warcraft, and now that I've managed to get that monkey off my back, I'm not interested in jumping back in there. Besides, if I'm not spending my gaming time earning Achievements, I feel like it's time wasted. Microsoft really has me by the balls there. Besides, you really don't have the time to delve into an MMO on the floor of a show the way you can with more "pick up and play" style games.

Speaking of Microsoft, they've been a strong supporter of PAX since the beginning, and this year was no different. They had a strong selection of Xbox Live Arcade titles, as well an impossibly difficult Splinter Cell: Double Agent demo, Saint's Row, Enchanted Arms, Madden '07, and Moto GP (as well as some "Games for Windows" titles). Interestingly enough, Enchanted Arms is getting a universal "Meh" from the assembled gamers, a crowd that should really be eating up a title like that. Of course, the one thing I really wanted to see was more information on Xbox Live Anywhere, even if just on video. Again, very much a missed opportunity. I did get to meet Trixie finally, and brought her an air freshening device to help fend off the overwhelming "Gameroma" that is permeating the show.

The panels have been great, as usual, but unfortunately, the panels have been very much the same as the first PAX I attended, with a few small additions. It's fun watching Mike and Jerry (Gabe and Tycho) do their thing and soak up the adulation of their fans, but I've seen them do this before, and while always entertaining, I'm looking for new things to do. It seems like a lot of others are, too. Again, new panels and discussions are something I think PAX is more than ready for, but they're held back by the size of the venue, forcing them to do only the most popular discussions. Scheduling is making the problem tough for those of us who want to see major tournaments like the "Omegathon", as well as attend some of the discussions.

Next year, PAX is moving from the small Meydenbauer Center in Bellevue to the big time ... the Washington State Convention Center. With the corpse of E3 not even cold yet, I expect that PAX will expand rapidly to fill it's new container, as publishers and developers look for new ways to reach consumers outside of that usual mid-May timeframe. More exciting is that there will be two new consoles on the market by the time that happens, and hopefully the realization will sink in that PAX is an opportunity to really interact with the most passionate fans in the most direct way possible. What will be interesting is to see how the rest of the game industry handles that opportunity and the inherent issues where even the biggest console game will be outshined by the vibrant personalities of their two "rock star" hosts.

Today is the last day, and I'm looking forward to meeting Major Nelson during the panel on blogs and podcasting (community building), and of course, the final round of the epic "Omegathon", which is always entertaining. The final game in the tournament is always a closely guarded secret, but with the ultimate gamer chariot at stake, the energy in the theater will be absolutely unbridled. I'd never heard as much raw energy as was unleashed during the finals the first year over a game of Pong.

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Saturday, August 26, 2006

Overheard at PAX

Sitting here in the "Pitch Your Game Idea" session ... Manifest Destiny, The Game. You are Andrew Jackson, and after getting sued by the indians, Jackson says, "Fuck this noise," and starts the Trail of Tears. This is where the game begins.

Wow ... just, wow.



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Friday, August 25, 2006

News from Penny Arcade Panel

Some news broke earlier today when the developer of the Penny Arcade videogame accidentially sent out a press release before the show began. It was clearly an issue with the guys, but they decided to show some art for the first "teaser" poster from the game, entitled "On the Rain-Slick Precipice of Darkness."



In true Penny Arcade fashion, the image says nothing and everything all at once. Most notably, the firey orbs in the sky are clearly supposed to elicit the visage of Fruit Fucker Prime (if you don't know, don't ask), making the tagline of "I'm coming" a delicious double entendre.

That was not the only news to be had, however. Mike and Jerry (Gabe and Tycho, respectively) also announced that they would be launching a $10,000 scholarship for any aspiring student that wants to get into the game industry. The generosity of these two guys never ceases to amaze me.

Tomorrow should be interesting, as the exhibition hall finally opens and we get to see if anyone plans to drop a bomb.

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Father of DirectX Lights One Up

Alex St. John just committed a felony on stage during the keynote of PAX 06 by lighting and smoking a cigar. Robert Khoo had to beg him to get rid of it.



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Live at PAX 06

I'm sitting here next to my old friend Jeff Kalles (formerly of Nintendo, now at Mobliss) and getting ready for Alex St. John's keynote. More info later!



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Thursday, August 24, 2006

Penny Arcade Expo (PAX)

Penny Arcade is holding their third-annual PAX, the Penny Arcade Expo, this Friday through Sunday. With the recent demise of E3, PAX is now positioned to be the premiere gaming event for companies that really want to get up close and personal with their fans.

I'll be covering the event for Planet GameCube (for Nintendo news and information), as well as GearLive / Playfeed, and I'm really looking forward to seeing how the show has evolved now that more publishers and developers are taking notice of Penny Arcade's unique ability to touch their fans.

Personally, I'm hoping that Nintendo will have clued in, and will have Wii on display in some fashion, bu that's probably just my bitterness over missing E3 talking. Is there any news left over after the Leipzig Game Convention? Let's hope so.

If you're looking for me at the show, I'll probably be attending some of the more interesting panels and sessions ("The Role of Community and PR in the Game Industry", "I'm Getting Old: When Life Cuts Into Gaming"), checking out the concerts, or watching "The Wizard". And of course, I'll be following the exploits of the Omeganauts as they vie for a completely tricked out Scion xB (the gaming upgrades doubled the cost of the car!).

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